Poster
GameFactory: Creating New Games with Generative Interactive Videos
Jiwen Yu · Yiran Qin · Xintao Wang · Pengfei Wan · Di ZHANG · Xihui Liu
Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first address the fundamental challenge of action controllability by introducing GF-Minecraft, a action-annotated game video dataset without human bias, and developing a action control module that enables precise control over both keyboard and mouse inputs. We further extend to support autoregressive generation for unlimited-length interactive videos.More importantly, GameFactory tackles the critical challenge of scene-generalizable action control, which most existing methods fail to address. To enable the creation of entirely new and diverse games beyond fixed styles and scenes, we leverage the open-domain generative priors from pre-trained video diffusion models. To bridge the domain gap between open-domain priors and small-scale game datasets, we propose a multi-phase training strategy with a domain adapter that decouples game style learning from action control. This decoupling ensures that action control learning is no longer bound to specific game styles, thereby achieving scene-generalizable action control.Experimental results demonstrate that GameFactory effectively generates open-domain action-controllable game videos, representing a significant step forward in AI-driven game generation. Our dataset and code will be publicly available.
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