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Poster

GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors

Kang DU · Zhihao Liang · Yulin Shen · Zeyu Wang


Abstract:

Gaussian Splatting (GS) has become an effective representation for photorealistic rendering, but the information about geometry, material, and lighting is entangled and requires illumination decomposition for editing.Current GS-based approaches face significant challenges in disentangling complex light-geometry-material interactions under non-Lambertian conditions, particularly when handling specular reflections and shadows.We present GS-ID, a novel end-to-end framework that achieves comprehensive illumination decomposition by integrating adaptive light aggregation with diffusion-based material priors.In addition to a learnable environment map that captures ambient illumination, we model complex local lighting conditions by adaptively aggregating a set of anisotropic and spatially-varying spherical Gaussian mixtures during optimization.To better model shadow effects, we associate a learnable unit vector with each splat to represent how multiple light sources cause the shadow, further enhancing lighting and material estimation.Together with intrinsic priors from diffusion models, GS-ID significantly reduces light-geometry-material ambiguity and achieves state-of-the-art illumination decomposition performance.Experiments also show that GS-ID effectively supports various downstream applications such as relighting and scene composition.

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